PM5D Console de mixage numérique
Le choix des préamplis: PM5D ou PM5D-RH
En fonction de son budget et de ses besoins en mémorisation, l'utilisateur à le choix entre deux modèles : la PM5D possède 48 entrées micro/ligne mono en XLR avec préamplis de DM2000 et inserts analogiques symétriques (jacks) plus 4 entrées stéréo niveau ligne. La PM5D-RH comprend 48 entrées micro/ligne en XLR avec préamplis mémorisables de PM5000 plus 4 entrées stéréo niveau micro/ligne.
Quelque soit le choix du modèle, vous êtes assurés de toujours avoir la meilleure qualité sonore. Les préamplis de la DM2000 sont réputés pour leur transparence et ceux de la PM5000 apportent encore plus de chaleur et de dynamique.
Patch d'entrées/sorties très flexible
Bien que la PM5D apparaît comme une console à 24 voies, elle est bien plus que cela : un total de 130 connecteurs d'entrées, 64 canaux au mixage en L-R, L-C-R et même surround, 24 bus de mix, et 500 mémoires de scène. Sans compter l'équivalent d'un énorme rack de traitement : 56 noise-gates, 92 compresseurs, 97 delays, 12 égaliseurs graphiques 31 bandes et 8 multi-effets de type SPX2000.
Le tout dans un chassis de 950mm x 1551mm pesant moins de 98 kg et alimentée par un rack externe de 3U pour 10 kg. Si vous avez déjà tourné avec des équipements traditionnels, vous apprécierez certainement le gain en place, en énergie donc en budget que vous apportera une console de mixage comme la PM5D.
PM5D-EX Expanded Digital Mixing System for Double I/O Capacity and Processing Power
If the capacity provided by the PM5D console alone doesn't meet your requirements, the PM5D-EX system might be just what you need. This powerful live sound and recording package combines a Yamaha PM5D Digital Mixing Console with a DSP5D Digital Mixing System, giving you the I/O and processing capacity of two PM5D consoles controlled from a single control surface: that's a total of 96 mono and 8 stereo input channels in a very flexible, powerful configuration. After a few simple connections the DSP5D becomes an integral part of the PM5D console, and can be controlled from the PM5D control surface in the same way as the internal functions. So although you have 96 microphone inputs and 48 omni outputs (24 mix buses and 16 matrix buses) as well as doubled processing power, you can simply plug in your sources and output devices and mix right away without having to work through another learning curve. The PM5D-EX system is available with the either the PM5D or PM5D-RH console.
Architecture ouverte = grande flexibilité
La PM5D aussi bien que l'extension DSP5D possèdent des slots pour cartes MY acceptant tout un éventail de cartes aux formats numériques, analogiques et réseau audio du marché. Inserts, extension, ou enregistrements deviennent possibles pour un grand de configurations différentes en fonction des machines externes utilisées.
Fonction de "Virtual Soundcheck"
Here's a perfect example of a feature that has been implemented in response to feedback from the field. A live recording made during a rehearsal or performance can be temporarily patched into the currently recalled scene without permanently affecting the patch configuration stored with that scene. Pre-recorded material can thus be used for setup and detailed adjustment when musicians or performers aren't available. A simple click is all you need to switch from mic sources to playback tracks, or a combination of both. And because Virtual Soundcheck is isolated from scene control you can recall, edit, and resave scenes in Virtual Soundcheck mode without fear of actually storing patch changes. Unlike similar features found in other consoles, the PM5D lets you assign individual channels to the Virtual Soundcheck function as required, so you can keep sound effect or BGM channels alive while doing a sound check.
Traitement en 96-kHz
The PM5D employs the custom "DSP7" LSI for ultra-high-speed 96-kHz/32-bit processing (24-bit AD/DA, 58-bit accumulator at the EQ stage). Double-rate processing halves the AD/DA latency, and allows reproduction above 20 kHz for maximum openness and "air", as well as outstanding transient response. Like the acclaimed DM2000 and 02R96 digital production consoles, none of the PM5D's functionality is compromised when running at the full 96-kHz rate. Even the high-capacity PM5D-EX system delivers the same top-quality 96 kHz processing throughout for outstanding sound and response, making it a perfect choice for critical live recording applications.
Circuits analogiques de haute qualité
La PM5D travaille au standard audio haute définition 24-bit/96kHz sans aucun compromis. Aucun canal ou processeur ne sera sacrifié en fonction de la fréquence d'échantillonnage 44.1, 48, 88.2 ou 96 kHz.
Le traitement interne s'effectue sur 32 bits (accumulateurs sur bus de données de 58 bits) afin d'assurer une totale intégrité du signal tout au long de la chaîne audio numérique.
Extensions d'entrées/sorties
The input channels provide a range of features you'd expect on a top-class live sound console: 26-dB pad, continuous 44-dB gain trim on the PM5D or 72-dB gain trim on the PM5D-RH, phantom power, phase, HPF, and four-band parametric EQ. There are also many functions you wouldn't find on any analog console, such as a choice of two EQ types, independent gate and compression dynamics for each channel, digital attenuation/gain, delay, and MS decoding. The mix, stereo, and matrix buses also offer these features with the exception of gain trim, gate dynamics, and assignment capability that are not necessary on the output buses. The mix and stereo buses do include eight-band parametric EQ rather than the four-band parametric EQ on the input channels, for additional output EQ control. You can also pair channels both horizontally and vertically, and link EQ and compressor parameters between specified channels.
Huit multi-effets et douze égaliseurs graphiques
# In addition to the extensive processing capability provided by the channel functions, the PM5D features eight high-performance multi-effect processors and 12 graphic equalizers built in. The digital I/O patching system can be used to insert these at a variety of points in the signal path, or they can be used in a standard send/return type loop. But since not every application requires full use of eight powerful effect processors, some of that power may be diverted to provide additional insertable graphic and parametric EQ capability when needed. The PM5D also comes with Yamaha's incomparable VCM and REV-X built in! You have immediate access to acclaimed REV-X Reverb programs as well as the Compressor276, Compressor260 and EQ601 programs from the AE-011 Channel Strip package and the Open Deck programs from the AE-021 Master Strip package. Effects can be edited from the console display and controls, or from a computer running the supplied PM5D Editor software. The graphic equalizers can be assigned to the DCA faders for direct boost/cut control of individual frequency bands. Of course if you're using the expanded PM5D-EX system, your processing capacity is effectively doubled.
Optimisée pour les applications "Live"
La PM5D est équipée de huit multi-effets indépendants de la classe du SPX2000 qui peuvent être patchés en insertion sur des canaux d'entrée ou alimentés par des bus de sortie en départs auxiliaires. Ils offrent un large éventail de presets depuis les classiques réverbérations jusqu'aux effets tournants et autres echos et delays.
La PM5D est aussi prête à recevoir les nouveaux effets Add-Ons déjà disponibles pour les consoles DM2000 et O2R96. L'effet REV-X est déjà inclus de base dans la PM5D.
La PM5D possède douze égaliseurs graphiques 31 bandes assignables au traitement des tranches d'entrées ou des bus de sorties. Chaque égaliseur a son propre analyseur de spectre. Il est possible de contrôler les niveaux à l'aide des 8 faders situés au centre de la console.
OS basé sur celui de la célèbre PM1D
Extensive feedback from the many discerning engineers who use the PM1D digital console in critical live applications worldwide has resulted in a number of refinements that have been implemented in the PM5D. The Scene function, for example, includes recall safe that allows detailed settings for each channel, selective recall, and an event list that specifies a sequence for cued scene recall. You can also save parameters in data libraries and specify the library that will be associated with a scene for maximum scene-recall safety. There's also a console lock function that can prevent "accidents" prior to an important show, and an operation lock function lets you lock specified functions while allowing access to others
Fonction "Channel Move"
This seemingly simple function can be a huge advantage when revising a channel layout plan. Mono and stereo input channel setups can be "moved" to any other channel in one simple operation so you don't have to spend time re-entering all of the related channel settings, including patch and HA settings.
Alimentations redondantes
La console est alimentée par un rack externe dédié (modèle PW800W). Deux alimentations peuvent être connectées ensemble (câble de link optionnel) afin d'assurer une commutation automatique en cas de problème.
Pilotage d'appareils externes
Although the PM5D has eight matrix channels, more might be required in large installations. In such cases you can connect a Yamaha DME64N Digital Mixing Engine via a single 68-pin D-sub cable to provide additional matrix outs as well as an extensive array of output processing capabilities. The DME64N's main parameters can be controlled directly from the PM5D console. Another useful external device is the AD8HR, a remotely controllable 8-channel head amp and AD converter that offers the same outstanding recallable head-amp circuitry as the PM5D-RH. Multiple AD8HR units can be connected via a PM5D expansion slot and used as remote stage boxes. Remote control from the consoles' channel encoders is accomplished via a 9-pin D-sub cable. There's also a 4-in/12-out GPI interface, a MIDI interface, and monitoring facilities such as the 2TR IN DIGITAL input with built-in sample rate converter. The PM5D works with a variety of external equipment for smooth integration into any system or application.
Digital Cabling Capability with PM5D-EX
Although you can directly connect the DSP5D digital mixing system to the PM5D console via standard cascade cables if they are to be used in relatively close proximity, if you want to locate the DSP5D at a remote location — to use it on-stage for remote I/O for example — the optional DCU5D Digital Cabling Unit lets you locate the DSP5D as far as 120 meters* from the PM5D console, connected only by one high-performance Cat-5 or better Ethernet cable. The DCU5D converts signals appearing at the PM5D's 68-pin D-sub cascade connector to and from Cat-5 audio, dramatically reducing cabling requirements while maintaining solid audio and control reliability over extended distances.
* Actual distance may vary depending on cable performance.
Supplied PM5D Editor Application for Extended Control and Efficiency
The PM5D comes supplied with a PM5D Editor software application for Windows and Mac computers. While online the PM5D Editor can function as a viewer/controller that displays all channel levels as well as gain reduction meters, and lists the status of event lists or mix sends. Offline it can function as a total system editor that lets you prepare patches and scenes anywhere you can use your computer. Data can be downloaded to the console from a computer or Compact Flash memory card as required, providing the insurance of extra backup capability, as well as allowing individual operators to quickly load their own data as required.
Solid Security
The PM5D provides solid greater security that will keep the system operating properly in the widest possible range of applications. A Load Lock function, for example, makes it impossible to inadvertently load data that might change critical settings from external memory or the PM5D Editor. There's also an Output Isolation feature that allows full input channel control while preventing scene recall operations from changing output compression, delay, EQ, fader, patching, and other output parameters that needs to remain constant even through band or program material changes. You can specify any or all of the output parameters you want protected. And you can now assign "read-only" status to specific scenes to prevent them from being overwritten by store, load, or edit operations.